My name is Sottile Jean.Baptiste and I am a 3D artist based in Nice, France.
I’m specialized in architecture visualisation, mainly in the real-time interaction of this domain, and also in production of still images/videos renders.
I studied 3D VFX conception in ARIES School located in Aix-En-Provence (France). I learnt multiples aspects of 3D, allowing me today to be interested in any project. In my career, I had the opportunity to work in several 3D domains (medical, industrial, architecture, real-time, video-games) and even in the 2D domain.
Hardwork, Precision, Teamwork, are for me the main keywords in my job to make sure that the project runs properly.
Specialized in 3D realtime technology (Unreal Engine 4, CryEngine)
Creation of an Engine Feature Example scene called "ArchVisRayTracing" showcasing Realtime RayTracing for Unreal Engine 4.22 release (with screenshots presented to GDC 2019 on stage)
Rendering/Lighting/Shading/Cinematics on the game The Architect : Paris developed by Enodo Games with CRYENGINE.
Modeling, Texturing, Shading, Lighting & Rendering in realtime with CRYENGINE.