That project was really important for me as De_Inferno is my favorite Counter Strike map.
I really wanted to show the "in real-life" version of it, as we all know on Counter Strike Global Offensive.
This was completly different than my usual work, but I must admit it was very enjoyable!
I tried to test the use of Quixel Megascans & Mixer to see the efficienty of the workflow, and it is really impressive.