This project was intended to use the advantages of both rendering methods in Unreal Engine 4: Raytracing for reflections/translucency and GPU Lightmass (from Luoshuang) for GI.
Based on real photographies references, the style of that home is modern and contemporary. The scene will be available with 2 levels: a Raytracing map for supported GPU and another "Rasterize" map with pre-calculated reflections for any GPU.
Project available on the Artstation MarketPlace and UE4 Marketplace.